- interdisciplinary research of human interaction with various computer interfaces and visualizations types
- focuses on an extensive experimental research of cognitive processes and human behavior, especially perception, decision-making and patterns of sensory-motor action
- investigates the relationship between specific setting of user interface and human behavior
- utilizes HUME lab’s high-tech equipment to reveal dynamic nature of human cognitive processes and behavior
- various devices such as wide screen 3D projection, active/passive 3D glasses, head-mounted displays, wireless control devices (Wii RC) or tracking systems (Motion Capture system for the body movements tracking or Eye-tracking system), are used to measure the human responses in experimental as well as real tasks simulations
- brings a new insight in relevant research questions - we combine expertise in psychology, IT science, moral philosophy, methodology, behavioral science and computer graphics and design
User interface equivalency
Research team members: Vojtěch Juřík, Pavel Ugwitz, Lukáš Herman, Čeněk Šašinka, Zdeněk Stachoň
The different settings of user interfaces can lead to various ways of interaction and outcomes when solving tasks in such interfaces. The influence of used technologies (e.g. specific control device or visual display) inducing different phenomena such as presence, available degrees of freedom and cognitive load, are explored with respect to the human performance in spatial orientation, memory recollection and perception accuracy. The results are evaluated and interpreted regarding the ergonomic UI design and human factors.
Research team members: Čeněk Šašinka, Vojtěch Juřík, Pavel Ugwitz, Lukáš Herman, Zdeněk Stachoň, Kateřina Chmelařová, Jiří Chmelík, Milan Doležal
The virtual collaboration is the promising issue in many applied areas and its features are explored from more than one point of view. Within our study we measure the interaction process of remote collaborators (on different places) in their ability to correctly evaluate the virtual geographical content.
Research team members: Jan Nehyba, Vojtěch Juřík, Čeněk Šašinka, Kamila Vlčková, Pavel Ugwitz, Kateřina Chmelařová, Jan Pospíchal, Jiří Chmelík
Human decisions in real life situations are usually different from the laboratory experiments and surveys. Human decision-making is strongly subjected to the context of a specific situations. The aim of current study is to reveal the influence of embodiment on the moral decision-making in realistic simulations. The alternative control devices such as computer keyboard compared to lever are explored with respect to participant’s tendency to act or freeze in trolley dilemma simulating tasks.
Research team members: Vojtěch Juřík, Lukáš Herman, Čeněk Šašinka, Zdeněk Stachoň, Jiří Chmelík
The virtual visualization entered the 3D era and the effectivity of 3-dimensional virtual environments and displays is increasingly tested and evaluated. Within current research we compare the different types of static and interactive 3D geovisualizations (e.g. strong and weak 3D visualization), especially with respect to perceptive accuracy and motor patterns of interaction. The results are discussed regarding the user experience and human factors.